<img src="//bat.bing.com/action/0?ti=5036286&amp;Ver=2" height="0" width="0" style="display:none; visibility: hidden;">
Sep 24

Inverse Kinematics in Flash CS4

       

In: Tutorials

Today, Aaron Simpson at Cold Hard Flash posted a few videos demonstrating the new Bone Tool and Inverse Kinematics features of Flash CS4.

The Bone Tool basically allows you to group objects together as a flexible jointed object similar to how you’d rig a skeleton in a 3D application. Definitely a welcomed addition for anyone using Flash specifically for character animation.

About UNION

UNION is a full-service digital agency. We create experiences that help brands thrive. We believe to be relevant in today’s marketplace, brands must lead with a digital-first philosophy. We craft engaging digital experiences and integrated campaigns that are built on strategy and driven by data. At the heart of what we do is help brands create meaningful and enduring relationships with highly connected consumers.

Get in Touch


Subscribe to our Blog & Newsletter

Also found in Tutorials